Work – Freelance
Freelance Creative Technologist | AT / Remote
2018–2025
— Commissioned for XR tools, interactive installations, med-tech visualizations, workshops, and performance systems
— End-to-end delivery: budgeting, proposals, multi-project scheduling, stakeholder communications
— Clients include: Ars Electronica, Red Bull, Vivobarefoot/Keenbrothers Austria, MedUni Wien, Kunstuniversität Linz, Johannes Keppler Universität Linz
Vivobarefoot / Keenbrothers – Device & Evaluation Suite | Vienna, AT
2022–2025 (4 phases)
— Co-designed BLE/9DOF-based wearable; developed real-time visualization & analytics suite using vvvv
— Guided hardware production and software deployment; advised non-technical clients
— Applications in physiology and embodied tech (med-tech visualization context)
Ars Electronica Festival – BioArt Installations / Live Visuals / Performance Systems | Linz, AT
2025, 2023, 2020, 2019, 2015
— Real-time media content and show control for festival opening & award ceremony
— Contributed to Respeller BioArt series; exhibited at ISEA, HKW Berlin, AIL Vienna, collaboration with Strecker&Spiess
— Built robust streaming and sensor-control stacks; curated & operated interactive A/V interfaces and custom kinetic and light installations
MetaLab Johannes Kepler Universität – research project regarding AI and Law – human.oversaight | Linz, AT
2025
— Realtime kinetic and light interface via haptic experiences forwarded to AI processing and video controls
Kunstuniversität Linz – Audio Installation for Alles.Immer.Offen Ars Electronica Festival | Linz, AT
2025
— Developed a set of audio control devices for custom playback
— Public installation, >30k visitors
Work – employed
Kunstuniversität Linz – Co.lab Mixed Reality Tutor | Linz, AT
2020-2023
— Mixed Reality Hardware and Software Consulting and Setup, Varjo XR-3, Quest 2
— Student support
Neumann & Müller R&D – Lead Dev (vvvv) | Munich, DE
2017-2018
— Developed room-scale media server with LIDAR, Kinect v2, HAP video, projection mapping
— Implemented GLSL/HLSL shaders, MQTT messaging, and custom interaction prototypes
— Enabled narrative prototyping for mixed-sensor, realtime graphics installations
Mediapparat – 20 DOF Realtime Humanoid (High Five Bot) | Vienna, AT
2014
— Engineered a humanoid robot (Dynamixel) with Leap Motion gesture input
— Designed vvvv control stack with realtime keyframing and idle/walk cycles
— High engagement public installation (Pioneers Festival)
Skills
Languages & Frameworks:
vvvv and .vl (.NET), Unity (XR Toolkit, Vuforia), Python, Java, GLSL/HLSL, C#, C++, Arduino
Interaction & Sensors:
Leap Motion, Kinect v2 + Azure, LIDAR, 9DOF IMUs, custom vibrotactile hardware, BLE, OSC, MIDI, Sensory
Immersive Tech:
OpenXR, Meta Quest 2/3, Varjo XR-3, projection mapping, show cueing
Microcontrollers & IoT:
ESP and ATMEGA based hardware, serial bridges, WebRTC, MQTT, ArtNet/DMX, real-time pipelines
Tools & Methods:
Change management, requirement engineering, Double Diamond, Crazy 8s, Scrum, LEGO Serious Play®, Miro
Education
MSc Human-Centered Computing (in progress) | FH Upper Austria, Hagenberg
2021–2025 (thesis: haptic threshold adaptation via A/V overlays in MR; Quest 3; Unity XR; custom vibrotactile hardware)
MA Interface Cultures (on hold) | Kunstuniversität Linz
2014–ongoing (media arts, critical theory, performance technologies)
BSc Media Technology & Design | FH Upper Austria, Hagenberg
2011–2014 (thesis: early VR evaluation with Oculus Rift DK1 ecosystem)
Exhibitions
Sphères De Lumière, VR experience, French National Day, French Embassy, Vienna, Austria, 2023
LOGIN, VR experience, Laval Virtual Festival for VR/AR and Immersive Technologies, Laval, France, 2019
LOGIN, VR experience, VRLab, Ars Electronica Center Linz, Austria, 2018
Improvement of Life, Sculptures, Azkuna Center Bilbao, Bilbao, Spain, 2017
metrySym, Interactive Sculpture, Reverberadas Exhibition, Etopia Center for Art and Technology, Zaragoza, Spain, 2017
Unify, Audiovisual Installation, Initiative Raumschiff, Linz, Austria, 2017
Performances
Unify, Audiovisual Performance,
Patchlab Festival, Krakow, Poland, 2023
Respeller III, Interactive realtime installation and A/V system
ISEA Montreal/MQ Vienna, Montreal/Vienna/online, 2020
Respeller II, Interactive realtime installation and A/V system
Berlin Art Week, HKW, Berlin, 2019
Respeller I, Interactive realtime installation and A/V system
Ars Electronica Festival 2019
Respeller I, Interactive realtime installation and A/V system
20 years Muffatwerk, Munich, Germany, 2018
Unify, Audiovisual Performance,
Ars Electronica Concert Night 2015, Linz, Austria, 2015
Disc, Audiovisual Performance, Computer Music Studio,
Bruckner University, Linz, Austria, 2015
Black Hole, Interactive Electronic Music Device,
Interface Culture Musikkapelle, Gallery BB15, Linz, Austria, 2015
Workshops
vvvv workshop – 3D basics and interaction
Ars Electronica Center, Linz, Austria, 2019
vvvv workshop – 3D basics and interaction with KinectV2
NODE conference, Frankfurt, Germany, 2017
vvvv beginner workshop
NODE conference, Frankfurt, Germany, 2017
vvvv workshop
Interface Cultures Department, Kunstuniversität Linz, Austria, 2016–17
Publicatons & Honors
Hackathon Winner
5G Ideation (Creative Region / LIWEST) | Linz, 2021
Peer-Reviewed Article
Microbial Keywording, Performance Research Vol. 25(3) | 2020
Artist Residency
metrySym (Antimatter / Gravity Interaction Art) | Etopia, Zaragoza, 2016
Works featured by:
Ars Electronica, Austria
Haus der Kulturen der Welt, Germany
Laval Virtual, France
Muffathalle, Germany
Patchlab Festival, Poland
NOVA Festival/Goethe-Institut, Rumania
Re:logia, Bulgaria
Speculum Artium, Slovenia
AIL, Vienna